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OpenSubDiv from Pixar

PostOpenSubDiv from Pixar by RubberJonny

Pixar started life as a software company and still operates a division selling its RenderMan wares, which have been pressed into service making innumerable films beyond the walls of Pixar itself.

The code released as open source is called Open SubDiv, and “... implement high performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures.”

A simple translation of the above is that the apps help create very detailed surfaces on animated objects.
Source. There is a video in the article of Pixar's Manuel Kraemer giving an explanation or you can watch it here.

OpenSubdiv is covered by the Microsoft Public License, and is free to use for commercial or non-commercial use. This is the same code that Pixar uses internally for animated film production. Our intent is to encourage high performance accurate subdiv drawing by giving away the “good stuff”.

OpenSubDiv is currently in the beta testing stage and can be downloaded from github.

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» Mon Aug 13, 2012 5:09 pm «Top