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Smite Patchnotes

PostRe: Smite Patchnotes by RubberJonny

Apr 15, 2015: New in SMITE: Ninja Torment.

Skinz:
Xbalanque Shinobalanque
Bellona Torment

Medusa nerfed

General balances and fixes.

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RubberJonny
 
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» Fri Apr 17, 2015 11:18 am «Top

PostRe: Smite Patchnotes by RubberJonny

Apr 28, 2015: New in SMITE: Rise my Minions!
Ah Puch is probably mad op.

Skinz:
Kawaii Pop Bastet
Void Wyrm Kukulkan
Executioner Nemesis
Desert Queen Serqet

Event Skins:
SPL 2015 Xbalanque
Fnatic Anhur
Cloud 9 Chaac
Team SoloMid Sun Wukong
Titan Vulcan

Achievements Whoop!

UI updates and new Store layout.

New Item and reworks:
Soulstone (starter item) - 20 Magical Power, 100 Mana, 800 Gold. Passive - Hitting an enemy with a Basic Attack tears out and stores a portion of their soul. Each soul grants +4 MP5. At 5 souls, your next ability cast is at +30 Magical Power.

Devourer’s Gauntlet - Reduced base Physical Power from +30 to +25. Increased maximum stacks from 60 to 75. Reduced Physical Lifesteal per stack from 0.25% to 0.20%. Reduced Physical Power per stack from 0.5 to 0.4.

Heavy Hammer - Health reduced from 200 to 100. Slow reduced from 25% to 15%.
Frostbound Hammer - Health increased from 300 to 400.

Heartseeker - Reduced price from 1950g to 1790g. Increased Physical Power from +25 to +30.

Magi’s Blessing - Increased cooldown from 45s to 60s.

Reinforced Shoes - Health increased from 100 to 150.

Reinforced Greaves - Health increased from 100 to 150.

Talaria Boots - Passive Changed: You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god with an ability you earn +50 Experience and +30 Gold. This cannot occur on the same god more than once every 90s.

Traveler’s Shoes - Passive Changed: You gain +14% additional Movement Speed and +25 HP5 while out of combat. Each time you hit an enemy god with an ability you earn +50 Experience and +30 Gold. This cannot occur on the same god more than once every 90s.


Apollo:
Increased base Physical Power from 36 to 40. Increased base Physical Power per level from 2.5 to 2.6.

Ao Kuang:
Water Illusion - Now automatically detonates at the end of its duration if Ao Kuang did not manually detonate.
Dragon Call - This ability can now be activated in Stealth without revealing Ao Kuang.
King of the Eastern Seas - Increased cast range from 15 ft to 17 ft. Increased kill threshold form 23/26/29/32/35 to 30% at all ranks. Now restores 10/15/20/25/30% of Ao Kuang’s maximum Health upon successful execution.

Kumbhakarna:
Mighty Yawn - Now also applies a 30/35/40/45/50% Attack Speed slow if enemies are awoken early.
Epic Uppercut - 25% of the damage from this ability now happens on the initial hit, with the remaining 75% upon landing. Initial hit now deals 75/100/125/150/175 damage (15% of your Magical Power). Landing hit now deals 225/300/375/450/525 damage (+40% of your Magical Power).

Neith:
Spirit Arrow - Increased base damage from 80/140/200/260/320 to 90/155/220/285/350. Increased scaling from 80% to 90%.

Osiris:
Increased base Attack Speed from 0.95 to 1.

Sun Wukong:
The Magic Cudgel - Increased bonus Minion and Jungle camp damage from +20% to +25%.
Master’s Will - Increased damage from 80/130/180/230/280 to 90/140/190/240/290.
72 Transformations - Increased Tiger Stun duration from 0.6/0.8/1.0/1.2/1.4 to 1.0/1.1/1.2/1.3/1.4.

General balances and fixes.

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Man Will Never Be Free Until The Last King Is Strangled With The Entrails Of The Last Priest
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» Wed Apr 29, 2015 3:18 pm «Top

PostRe: Smite Patchnotes by RubberJonny

May 12, 2015: New in SMITE: A New Afterlife.

Skinz:
Solid Hornet Ah Muzen Cab
Kumbhalayan Yeti Kumbhakarna
Boom Chaac-a-laka Chaac

Gameplay:
Increased range at which you receive Gold and Experience from minions and jungle camps from 60 to 80.
Increased Gold Bounty cap limit from 500g to 750g.

Items:
Achilles’ Spear - Reduced Cooldown from 90s to 30s. Now only increases damage taken by 30% from gods only.

Bancroft's Talon - Now updates Basic Attack damage on the HUD as you gain or lose magic power.

Talaria Boots - No longer provides bonus Experience.

Travelers Shoes - No longer provides bonus Experience. Reduced Magical Power from +30 to +20

Gods:
Bakasura
Regurgitate - Updated tooltip to show how much damage minions deal. Reduced damage dealt by minions from 20 to 15 per attack.

Bellona
Shield Bash - Now only provides block stacks from hitting gods on initial hit.
Eagle’s Rally - Reduced duration from 6/8/10/12/14s to 6/7/8/9/10s.

General balances and fixes.

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» Wed May 13, 2015 8:24 pm «Top

PostRe: Smite Patchnotes by RubberJonny

Jun 02, 2015: New in SMITE: Ratatoskr, The Sly Messenger.
Ratatoskr... *sigh*

Skinz:
Hunkules Hercules
G.I.Zhong Zhong Kui
Crikeydile Sobek
Beach Babe Aphrodite

UI updates

Gods:
Ah Puch:
Undead Surge - Damage reduced from 32/34/36/38/40 to 25/28/31/34/37 per tick.
Empty the Crypts - Duration reduced from 8 to 6s. (Known Issue: Purple Fog Persisting for the full 8 seconds)

Anubis:
Sorrow - Now applies 30% Crowd Control Reduction and abides by the 40% cap.

Awilix:
Gravity Surge - Grants immunity to knock up, root, and slows. Duration increased to 6s.

Freya:
General - Increased Base Physical Protection from 13 to 14. HP per level increased from 77 to 80. Base ground speed increased from 370 to 375. Increased Magical Protection scaling per level from 0 to 0.9.

Nemesis:
Passive - Scales of Fate - Nemesis now gains the flat value of the power she steals now, rather than percentage of her existing power. In addition, enemies now appropriately only lose item power.

Osiris:
General - HP gain per level increased from 80 to 85. HP5 gain per level increased to from .7 to .8. Base Physical Protection increased from 15 to 17.

General balances and fixes.

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» Thu Jun 04, 2015 2:23 pm «Top

PostRe: Smite Patchnotes by Trevor Hanley

New god reads as bullshit but appears quite balanced. Be interesting to see what the pro players do to 100% break it. With the acorn (which is a great idea) there will definitely be a way.
I'm a poo

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» Thu Jun 04, 2015 8:22 pm «Top

PostRe: Smite Patchnotes by RubberJonny

January 31st, 2017: New in SMITE: Season Four

Skinz:
Vamana Visual Update
Full Metal Vulcan
Modern Mercenary Nemesis
Such Cold Skadi
and more!

Conquest Map Changes
- Game starts at -1:00
- Minions spawn at 0:00
- The ENTIRE Jungle spawns at 0:30
- Players can no longer see into the camps from the Mid Lane
Kill Bounty Changes - For experience, you get an additional 10% XP based on the level difference. (10% base xp * level difference)

New Camps:
- Boars replaced with a Cyclops Rogue camp that drops Purple buff - AURA – Enemy Gods within 55 units have their Magical and Physical Protections reduced by 10.
- Oracle Harpy Camp inside Gold Fury pit - when killed gives vision on the pit for 90s but if contested no vision is given.
- Portal Demon - New boss that directly face the Fire Giant - when killed it creates a one-way portal from your base to the Fire Giant pit that lasts for 60s

New Clash Map
Egyptian Themed Map
- Widened Center Area
- New paths to Center Area
- Adjusted outer paths
Kill Bounty Changes - For experience you get an additional 20% XP based on the level difference. (20% base xp * level difference)

New Jungle Boss – Apophis
- Replaces Fire Giant and Gold Fury
- Spawns in the center of the Map at 10 Minutes
- Deals massive Damage and knocks back nearby gods upon spawning
- Provides a Buff to the killing team. This Buff becomes more powerful later into the game - Grants bonus Magical Power and Physical Power. Enemy gods hit by your Abilities take damage equal to a fraction of their Max Health over 4 seconds

Consumable Updates:
Rituals:
- Only usable after Level 10
- One use per Purchase
- Provides a single use Relic or Ability-like effect
- 750G

Flickering Ritual - When activated, it teleports you to a ground target location up to 55 units away instantly. Can be used during combat

Frenzied Ritual - When activated, it buffs all allies within 55 units of the user, increasing their Damage output by 25% on all targets, and increases Attack Speed 20% for 10s

Rallying Ritual - When activated, it teleports you to the allied God of your choice after a 4s channel time. Can be interrupted by Hard CC and Ritual is lost

Revealing Ritual - When activated, it provides your entire team with vision of the entire enemy team, revealing their locations on the map, and also reveals all enemy wards within 70 units of the user. Lasts 5s

Chalices:
- They work like a stack of Potions
- Duration is refreshed, not stacked, on multiple uses
- Have a specified maximum charges
- Stacks are refilled to full every time you return to base
- Can be found grouped with normal Wards and regeneration Potions
- Selling these yields no Gold if you leave base or use any charges
- 300G

Chalice of Healing - Max stacks: 3 - Regenerates 250 Health over 25 seconds per use

Chalice of Mana - Max stacks: 3 - Regenerates 150 Mana over 25 seconds per use

Chalice of the Oracle - Max stacks: 2 - Place a Ward per use

Potion of Magical Might - Increased duration from 3m → 5m

Potion of Physical Might - Increased duration from 3m → 5m

Relic Updates:
Can now be upgraded at any time for 500G

Aegis Amulet - Upgrade: Cooldown decreases from 160s → 130s

Blink Rune - Upgraded: Cooldown decreases from 120s → 90s

Bracer of Undoing - Using this item subtracts 3s from all Abilities currently on Cooldown and restores 50% Health and Mana lost within the last 3s. Cooldown 120s - Upgraded: Recent Damage Time increases from 3s → 5s

Cursed Ankh - Increased Healing Reduction duration from 5s → 10s but no longer slows - Upgraded: Healing Reduction increases from 50% → 65% and duration increases from 10s → 15s

Hand of the Gods - Now deals 300 + 10 per Level Damage to a single enemy Minion or Jungle Monster or Jungle Boss within 12 units. Target will be the one with highest max HP. The Relic’s Cooldown will be reduced by 30s if you kill a Jungle Mob with it - Upgraded: Now also stuns all enemy gods in range

Heavenly Wings - Now only cleanses slows upon activation, does not provide Slow Immunity throughout the duration - Upgraded: All allies hit by this effect are immune to Basic Attack Slow penalty

Horrific Emblem - Using this item slows enemy gods within 55 units by 40% and also reduces their Attack Speed by 25%. Lasts 5s. Cooldown 150s - Upgraded: Cooldown decreases from 150s → 120s

Magic Shell - Base Protections received decreased from 45 → 30 and Damage mitigation reduced from 15% → 5% - Upgraded: Protections given increases from 30 → 45 and Mitigation Buff increases from 5% → 10%

Meditation Cloak - Upgraded: Provides all allies hit with a Buff of 45 MP5 and 15 HP5 for 30s

Phantom Veil - New Visual FX and Audio, Removed Basic Attack Slow Immunity and Now applies 40% CC reduction and Immunity to knockups to allies affected by it - Upgraded: Duration increases from 5s → 10s

Purification Beads - Upgraded: Cooldown decreases from 160s → 130s

Shield of Thorns - Damage Reflect increased from 40% → 50% - Upgraded: Duration increases from 5s → 8s and Cooldown decreases from 120s →100s

Sundering Spear - Updated Audio, Protection and Attack Speed Debuffs removed and now increases Damage taken by the target by 15% for 5s - Upgraded: Damage debuff increases from 15% → 30% and cooldown decreases from 120s → 100s

Teleport Glyph - Increased cooldown from 180s → 200s - Upgraded: Cooldown decreases from 200s → 160s

Item Updates:
Starter Items:
Bluestone Pendant - Decreased Mana from 100 → 50 and added 5 MP5

Bumba's Mask - Decreased Cost from 800 → 500, Removed MP5, Added 50 Health, Added 50 Mana, Increase True Damage on Basic Attacks on Jungle Camps from 10 → 15, Increased Ability Damage Bonus on Jungle Camps from 10% → 15%, Removed Gold sharing Bonus and added 4 Gold and 25 Mana Bonus per Jungle Camp kill

Death's Toll - Decreased Physical Power from 15 → 10, Increased Health from 90 → 100, Increased PASSIVE Heal from 6 → 8 Health and Increased PASSIVE Mana restore from 2 → 3 Mana

Rangda's Mask - Costs 500 Gold - +5 MP5. PASSIVE – Each time you get an assist you gain a stack, or 2 for a kill. At 6 stacks this item provides 7% Movement Speed and 10% Cooldown Reduction. At 16 stacks this item provides 15 Penetration, 10% Movement Speed, and 15% Cooldown Reduction

Sands of Time - Costs 800 Gold - +20 Magical Power, +5 MP5, +10% Cooldown Reduction. PASSIVE – This item grants 1.5 additional MP5 per 10% of your missing Mana

Soul Stone - PASSIVE that buffs all Abilities used after stacks are consumed for 3s, instead of only buffing one Ability. Also removed MP5 on stacks

Swift Wing - Costs 800 Gold - +100 health, +10 HP5, +5% Movement Speed. PASSIVE – Whenever you leave the Fountain, you gain bonus 40% Movement Speed for 15s. This effect fades when entering combat

Vampiric Shroud - Added 4% Magical Lifesteal

War Flag - Costs 800 Gold - +10 Physical Power, +100 Health, +5 MP5. PASSIVE – Being in range of Minion or Jungle Camp death without dealing the killing the blow restores 5 Health and 5 Mana to all allies within 55 units, also provides all allies within 55 units with a stacking buff of 1% Movement Speed and 1% Attack Speed that lasts 6s

Watcher's Gift - Added 5 Physical Protection, Added 5 Magical Protection, Removed 5 HP5. PASSIVE – Increased restoration of Health from 7 → 12 and Mana from 7 → 10 and Increased gold for assists from 4 → 5


Magical Lifesteal:
Tiny Trinket - Increased Cost from 540 → 550, Decreased Magical Power from 20 → 15, Increased Magical Lifesteal from 4% → 6%

Enchanted Trinket - Increased Cost from 1000 → 1100, Increased Magical Lifesteal from 10% → 12%

Polynomicon - Increased Magical Lifesteal from 10% → 12%

Pythagorem's Piece - Decreased Cost from 2400 → 2300, Decreased Magical Power from 60 → 40, Decreased Magical Lifesteal from 15% → 12%, Decreased Magical Lifesteal on aura from 15% → 12%, Now builds from Enchanted Trinket, Now adds 200 Mana. AURA – Allies within 70 Units gain 12% Magical Lifesteal and 30 Magical Power OR 10% Physical Lifesteal and 20 Physical Power, depending on their class

Talon Trinket - Increased Cost from 1370 → 1400

Bancroft's Talon - Decreased Cost from 2400 → 2300, Increased Magical Lifesteal from 12% → 15%. PASSIVE – now also adds up to 15% Bonus Magical Lifesteal scaling from missing Health

Book of the Dead - Costs 1600 to upgrade from Talon Trinket (3000 total), +100 Magical Power, +15% Magical Lifesteal, +200 Health. PASSIVE – If you deal Damage to an enemy and are already at max Health you gain a Health Shield. This Shield caps at 20% of your current HP and last

Magical Penetration:
Divine Ruin - Costs 2400 Gold - Now upgrades from Enchanted Spear, +80 Magical Power, +10 Magical Penetration. PASSIVE – Enemies hit by your Abilities have 40% reduced Healing and Regeneration for 8 seconds

Spear of Desolation - Decreased Cost from 3800 → 2800 total, Decreased Magical Power from 120 → 80, Increased Magical Penetration from 15 → 20, Added 10% CDR. PASSIVE – Earning a Kill or Assist subtracts 1s from all Abilities currently on Cooldown

Magical Power and Magical Protection:
Druid Stone - Costs 700 Gold - +20 Magical Power and +10 Magical Protection

Stone of Binding - Costs 1700 Gold - +20 Magical Power, +30 Magical Protection, +30 Physical Protection. PASSIVE – Successfully hitting an Enemy God with hard Crowd Control will place a buff on all allies within 70 units of user. The buff provides 10 Penetration for 5s

Sage’s Stone - Costs 1400 Gold - +40 Magical Power and +20 Magical Protection

Stone of Fal - Costs 2900 Gold - +70 Magical Power, +40 Magical Protection, +10% CDR. PASSIVE – Anytime you would be dealt more than 30% of your Max Health by a single magical ability, that damage is instead reduced to deal exactly 30% of your max Health. This effect can only occur once every 60s

Void Stone - Now built off of Druid’s Stone item tree - Magical Protection increased from 60 → 70

Magical Power and Physical Protection:
Celestial Legion Helm - 60 Magical Power, 30 Physical Protection, 20 MP5. PASSIVE – Any god affected by your ability heals gains 20 Increased Physical and Magical Power for 5 seconds

Jade Emperor's Crown - Costs 2150 Gold - +20 Magical Power, +60 Physical Protection, +100 Health. AURA – Enemies within 55 units of you have their Physical Power Reduced by 30

Magical Power and Mana Regen:
Restored Artifact - Decreased Cost from 1900 → 1600 and Increased MP5 from 10 → 20

Chronos' Pendant - Cost Increased from 2400 → 2900, Decreased Magical Power from 75 → 60. PASSIVE – Every 10s the Pendant activates, subtracting 1s from all Abilities currently on Cooldown

Rod of Tahuti - Decreased Cost from 3320 → 3300 and Increased MP5 from 15 → 30

Magical Power and Mana:
Soul Reliquary - Decreased Cost from 700 → 650 and Decreased Magical Power from 30 → 20

Magical Power and Health:
Uncommon Sash - Decreased Cost from 700 → 650, Decreased Magical Power from 20 → 15 and Decreased Health from 100 → 75

Fortified Scepter - Costs 1350 Gold - +50 Magical Power, +150 Health and +5% Crowd Control Reduction

Gem of Isolation - Now builds off Fortified Scepter - Removed Mana and added 10% Crowd Control Reduction

Ethereal Staff - Costs 2700 Gold and now builds off Fortified Scepter - +90 Power, +200 Health, +20% Crowd Control Reduction. PASSIVE – your Abilities deal bonus Magical Damage to Enemy gods equal to 5% of their max Health. This effect can only occur once per God per Ability and every 10 seconds

Rod of Healing - Decreased Aura of increased Healing from 10% → 5% and added 2nd AURA – If you are in combat, you provide 10% additional Healing to allies within 70 units

Rod of Asclepius - AURA – Healing Bonus reduced from 25% → 10% and added 2nd AURA – If you are in combat you provide 20% additional Healing to allies within 70 units

Magical Power and Attack Speed:
Enchanted Ring - Increased Cost from 1075 → 1400 and Increased Attack Speed from 10% → 15%

Demonic Grip - Increased Cost from 2280 → 2300 and Attack Speed reduced from 25% → 20%

Telkhines Ring - Increased Cost from 2125 → 2800, Increased Magical Power from 45 → 80, Decreased Attack Speed from 30% → 20%. PASSIVE – Successfully hitting enemies or structures with Basic Attacks gives you a buff of 10 Magical Power.This buff stacks up to 5 times and lasts 5s

Shaman’s Ring - Costs 2400 Gold - +40 Magical Power, +30% Attack Speed. PASSIVE – Each Basic Attack that hits an enemy God heals you for 2% of your maximum Health and Mana per hit


Physical Lifesteal:
Bound Gauntlet - Removed Attack Speed, Added 75 Mana and added 10% Crowd Control Reduction

Soul Eater - Increased Cost from 2000 → 2200, Removed Attack Speed, Added 200 Mana, Added 20% Crowd Control Reduction, PASSIVE – Hitting an enemy gods with a Basic Attack heals you for 2% of your max HP per hit

Physical Penetration:
Brawler's Beat Stick - Decreased Cost from 2400 → 2200 and Decreased Physical Penetration from 20 → 15

The Crusher - Costs 2300 Gold - +30 Physical Power, +15% Attack Speed, +15 Physical Penetration. PASSIVE – Successfully hitting an enemy god with a basic attack will subtract 1s from all your abilities currently on cooldown. This effect can only occur once every 5s

Physical Power and Physical Protection:
Round Shield - Decreased Cost from 890 → 650 and Decreased Physical Power from 15 → 10

Gladiator’s Shield - Costs 1700 - +15 Physical Power, +40 Physical Protections, + 10% CDR. PASSIVE – Anytime you hit an Enemy God with an Ability you are healed for 2% of your max Health and Mana

Runic Shield - Increased Physical Power from 25 → 35 and Removed Attack Speed reduction from the Aura

Ancile - PASSIVE – Internal Cooldown reduced from 60s → 30s

Physical Power and Health:
Cudgel - Decreased Cost from 750 → 650 and added 5 Physical Power

Runeforged Hammer - Power increased from 30 → 40. PASSIVE – Enemies take 10% Bonus Damage from you if they are affected by any form of Crowd Control

Shillelagh - Costs 1500 Gold - +10 Physical Power, +100 Health and +100 Mana

Blackthorn Hammer - Costs 2300 Gold - +30 Physical Power, +200 Health, +200 Mana. PASSIVE – If you are reduced to below 30% HP, all of your Cooldowns are reduced by 3s, and all of your Abilities cost 0 Mana to cast for the next 5s. This effect can only be activated once every 60s

Physical Power and Attack Speed:
Hunter's Bow - Costs 1150 Gold and Built off of Short Bow - +25% Attack Speed

Silverbranch Bow - Costs 1700 Gold and Built off of Hunter’s Bow - +10 Physical Penetration, +30% Attack Speed. PASSIVE – Every successful Basic Attack increases your Physical Power by 10 and reduces your target’s Magical Power from items by 15, for 3s. (Max 3 Stacks)

Physical Power and Movement Speed:
Masamune - Costs 2500 Gold - +50 Physical Power, +100 Health, +10% Movement Speed. PASSIVE – For each Enemy God within 55 units of you, you gain a stacking buff that provides 5 Magical Protection and 5 Physical Protection. Stacks up to 5 times

Heartseeker - Increased Cost from 1800 → 2100 - Added 10 Physical Penetration. PASSIVE – every successful Basic Attack gives you 1 stack of Focus. At 5 stacks of Focus, your next Ability consumes the stacks and deals bonus Damage equal to 100% of your Physical Power to the first Enemy God hit

Physical Power and Critical Chance:
Rage - Decreased Cost from 2400 → 2200. PASSIVE – Earning a Kill or Assist fills you with rage, increasing your Critical Strike Chance by 20%. This buff can stack up to 3 times and lasts 8s

Attack Speed and Critical Chance:
Shuriken - Decreased Cost from 900 → 650, Decreased Physical Power from 15 →10 and added +5% Attack speed

8-Pointed Shuriken - Added +10% Attack Speed and Decreased Crit Ctrike Chance from 15% →10%

Wind Demon - Added +10% Attack Speed and Decreased Physical Power from 40 → 30

Poisoned Star - Added +15% Attack Speed and Decreased Physical Power from 40 →30

Attack Speed And Movement Speed:
Ritual Dagger - PASSIVE – Gain 20% Cooldown Reduction on your Relics

Hastened Fatalis - Added 10 Penetration, Decreased Attack Speed from 30% → 20% and Increase cost from 2140 → 2150

Cursed Blade - Removed Physical Protection, Added 100 Health, Increased Attack Speed from 10% → 15%, Added 5% Movement Speed. PASSIVE AURA – All enemies within 55 units have their Attack Speed reduced by 10%

Witchblade - Remove Physical Protection, Added 200 Health, Added 10% Movement Speed, AURA – Removed Physical Power Reduction. PASSIVE – Enemies hit by your Basic Attacks are Cursed, receiving 15% reduced Healing, stacking up to 3 times and lasting 5s

Physical Protection and Health:
Iron Mail - Decreased Cost from 725 → 650, Decreased Health from 100 → 75 and Decreased Physical Protections from 20 → 10

Physical Protection and Mana:
Breastplate of Valor - Reduced Physical Protection from 75 → 65 and Added 10 MP5

Hide of the Nemean Lion - Reduced Physical Protection from 90 → 80, Added 20 MP5 and Increased Passive Reflect from 20% → 25%

Spectral Armor - Reduced Physical Protection from 80 → 70, Added 10 MP5, Decreased CCR from 25% → 20%, Increased cost from 1900 → 2100. PASSIVE – Anytime you receive Physical Damage from a God, enemies within 30 units of you become Feared for 1s. This effect cannot happen more than once every 60s

Magical Protections and Health:
Talisman - Decreased Cost from 725 → 650, Decreased Health from 100 → 75 and Decreased Magical Protection from 25 → 15

Magical Protections and Mana:
Enchanted Kusari - Decreased Cost from 800 → 650 and Decreased Magical Protection from 30 → 20

Genji's Guard - Decreased Magical Protection from 80 → 70

Oni Hunter's Garb - PASSIVE – When you deal Damage to an Enemy God, if at least 2 other Enemy Gods are within 55 units of you, you gain 15% Damage Mitigation for 5s. Can only occur every 90s

Shogun's Kusari - Costs 2400 - +60 Magical Protection, +20 MP5, +10% Cooldown Reduction, +20% Crowd Control Reduction. AURA – Allies within 70 units of you gain bonus 15% Attack Speed

Health and HP5:
Stone of Gaia - PASSIVE – If you are hit by a Knockup or Knockback, you are instead enveloped by the Earth, becoming CC immune for 1s. Can only occur once every 90s. Additional Passive – Regenerates 2% of your max Health every 5 seconds

Shield of Regrowth - Remove Physical Protections, Remove Physical Power, Adds 400 Health, Increased CDR from 10% → 20%, Adds 10 HP5, Adds 10 MP5 and Increased Passive Movement Speed Buff from 35% → 40%

Gauntlet of Thebes - AURA – The Magical and Physical Protections of allies within 70 units are increased by 20

Gods:
Aphrodite
- Increased Base Health from 355 → 380
- Back Off - Increased Magical Power Scaling from 60% → 80%

Apollo
- So Beautiful - Removed the effect that causes successive enemies take 15% reduced Damage
- Across the Sky - Increased Cooldown from 110/105/100/95/90 → 110s at all ranks

Bakasura
- Regurgitate - Increased Slow from 15/20/25/30/35% → 20/25/30/35/40%, Changed Slow duration to be 4s instead of applying only in the area and Increased Cone Attack Duration from 5s → 6s

Chang'e
- Jade Rabbit - Increase Speed to run to Base from 1.7x Player’s Speed → 3.5x Player’s Speed, decreasing trip time from ~44s → ~34s with Boots in Mid Lane.
- Moonlit Waltz - Decreased setup time .1s → 0s
- Moonflower Dance - Decreased Magical Power Scaling on Heal from 40% → 30% and Increased Magical Power Scaling on Damage from 30% → 50%

Chronos
- Increased Base Movement Speed from 355 → 360
- Accelerate - No longer provides Immunity to Basic Attack Movement Penalty and Cooldown decreased from 17s → 15s

Erlang Shen
- Pin - This ability no longer Cripples

Freya
- Valkyrie’s Discretion - Decreased Base Damage from 120/150/180/210/240 → 100/135/170/205/240

Guan Yu
- Conviction - Decreased Base Healing from 65/95/125/155/185 → 50/75/100/125/150 and Decreased Boosted Healing from 130/190/250/310/370 → 100/150/200/250/300
- Warrior’s Will - Decreased Mana Cost from 60/70/80/90/100 → 60/65/70/75/80, Slow Reduced from 30% → 20% and Boosted Slow reduced from 60% → 40%
- Cavalry Charge - Increased Base Damage from 75/100/125/150/175 → 85/115/145/175/205

Hel
- Increased Base Health from 345 → 380
- Decay/Restoration - (Dark Stance) This ability now passes through hit targets, dealing damage. And explodes at max range or upon hitting a wall, (Light Stance) This ability now also hits friendly Gods, healing them on hit and then healing Hel if the hit was successful, Light Ally Heal: 60/90/120/150/180 +30% and Light Self Heal: 60/90/120/150/180 +30%
- Hinder / Cleanse - (Light Stance) CC Immunity increased from 1.25s → 1.5s
- Repulse / Inspire - (Light Stance) This ability now heals smaller amounts every 1s for the 6s duration, Light Heal: 10/15/20/25/30 + 5% scaling each 1s for 6s for her allies. Hel instantly self heals for the full amount (60/90/120/150/180 + 30% of your Magical Power).
- Switch Stances - MP5 now applies to both stances. Light Stance now provides additional Magical and Physical Protections of 5/10/15/20/25

Hercules
- Strength From Pain - Everytime Hercules takes Damage from Gods, he gains 5 Physical Power +1 multiplied by your level, stacking up to 3 times and lasting 5s.
- Earthbreaker - Decreased Mana Cost from 70/75/80/85/90 → 60/65/70/75/80
- Mitigate Wounds - When activated, Hercules heals himself instantly and then heals himself again for a % of damage taken after 4s. Also, Hercules gains Bonus Magical and Physical Protections for the duration. Initial Heal 60/100/140/180/220, Heals for 30/40/50/60/70% of damage taken after 4s, Protections 10/20/30/40/50, Decreased Cooldown from 17s → 15s and Decreased Mana Cost from 60/65/70/75/80 → 60 at all ranks

Hun Batz
- Overhand Smash - Increased Physical Power Scaling from 85% → 95%
- Somersault - Decreased Slow from 50% → 40%

Janus
- Through Space and Time - Increased Cooldown from 90s → 110s

Jing Wei
- Decreased Health Scaling from 78 → 72 per level and Decreased Base Movement Speed from 370 → 365
- Rapid Reincarnation - Decreased Duration from 5s → 4s
- Agility - No longer provides Immunity to Basic Attack Movement Penalty and Decreased Mana Cost from 75 at all ranks → 75/70/65/60/55

Khepri
- Solar Flare - Increased Base Damage from 40/80/120/160/200 → 50/100/150/200/250
- Scarab's Blessing - Increased Cooldown from 90s → 110s

Medusa
- Lacerate - Increased Base Damage from 80/120/160/200/240 → 80/130/180/230/280 and Increased Healing Reduction from 10/20/30/40/50% → 50% at all ranks
- Petrify - Increased Damage on turned away targets from 50% → 75% of the total

Ne Zha
- Universe Ring Toss - Increased Cooldown from 12s → 14s
- Flaming Spear - Decreased Cooldown from 18s → 18/17/16/15/14s
- Armillary Sash - Decreased Cooldown from 18/17/16/15/14s → 14s at all ranks

Nike
- To Victory - Decreased Bonus Power from 8/10/12% → 6/8/10%
- Rend - Decreased Physical Power Scaling from 50% → 40% per hit
- Sentinel of Zeus - Decreased Physical Power Scaling from 80% → 70%

Nu Wa
- Clay Soldiers - Soldiers’ Basic Attacks now deal Magical Damage instead of Physical Damage

Ra
- Solar Blessing - Decreased Base Healing from 20/30/40/50/60 → 10/20/30/40/50 per tick, Decreased Magical Power scaling on healing from 15% → 10% per tick and Now Provides 10/15/20/25/30 Magical and Physical Protections to allies inside the Ability

Rama
- Rolling Assault - Cooldown increased from 12/11/10/9/8 → 11s at all ranks

Serqet
- Catalyst - Increased Damage from consuming 2 Poisons from 10% → 15% of the target’s Max Health and Increased Damage from consuming 3 Poisons from 20% → 25% of the target’s Max Health

Skadi
- Increased Base Movement Speed from 370 → 375
- Rune of the Hunt - Decreased Kaldr’s Basic Attack Damage from 50/70/70/90/90% → 40/50/60/70/80% of Skadi’s Basic Attack Damage
- Permafrost - Increased Movement Speed from 25% → 40%

Sol
- Disapparate - No longer provides immunity to Basic Attack Movement Penalty and Increased Movement Speed buff from 20/25/25/25/30% → 20/25/30/35/40%

Sun Wukong
- Undefeated Body - Increased Health Threshold for the effect from 35% → 40%, No longer grants Critical Strike chance and Now provides 10 Physical Power + 2 Physical Power per Level
- Somersault Cloud - Damage increased from 140/190/240/290/340 → 200/250/300/350/400

Susano
- Wind Siphon - Increased Physical Damage Scaling from 25% → 60%
- Jet Stream - Changed the Ability Description to correctly indicate the actual Damage from 20/35/50/65/80 → 20/30/40/50/60 and Changed the Physical Damage Scaling to correctly match the Ability Description from 35% → 30% per tick (140% instead of 120% total scaling)
- Typhoon - Now deals Bonus Damage the longer it charges, in addition to the Base Damage. Maxing out at 40/55/70/85/100 Damage at all ranks

Sylvanus
- Verdant Growth - Now Applies Protection Reductions of 5/10/15/20/25 for 5s on hit of enemy gods
- Wisps - Decreased Base Healing from 25/30/35/40/45 → 15/20/25/30/35 per tick and Decreased Magical Power Scaling on Healing from 15% → 10% per tick

Terra
- Force of Nature - Increased Base Damage from 60/100/140/180/220 → 60/110/160/210/260
- Monolith - Decreased Base Healing from 5/10/15/20/25 → 3/6/9/12/15 per tick
- Terra’s Blessing - Decreased Base Healing from 100/200/300/400/500 → 100/150/200/250/300

Thoth
- Evade and Punish - No longer slows enemies hit by it, now Stuns enemies for 1s at all ranks.
- Glyph of Pain - Increased Ally Basic Attack Bonus Base Damage from 5/10/15/20/25 → 10/15/20/25/30 and Increased Ally Basic Attack Bonus Damage Scaling from 5% → 10%
- Final Judgement - Decreased Base Damage from 360/440/520/600/680 → 360/430/500/570/640, Decreased Damage Scaling from 140% → 120% and Increased Cooldown from 75s → 90s


General balances and fixes.


Peace!
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RubberJonny
 
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» Wed Feb 01, 2017 9:42 pm «Top

PostRe: Smite Patchnotes by RampantBadger

Summary: changes every number in the game.

Anyone had a play to see if they hi-rez'd all over it? Not sure I am going to get back in to it, just curious really.
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» Sat Feb 11, 2017 2:21 am «Top

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